Monday, June 22, 2020

Synthesizer Top Picks 2020


1. Roland Boutique SE-02 Analog Synthesizer

The price, unique sound, and features send this Roland into the winners circle. Give your music some flavor and experiment with sequences and new sounds.

2. Sequential Prophet X

Spend some money on a power polyphonic. Whether sound design, playing for fun, or composing, this hits all the targets. Its high quality all the way. The X is going to be an instrument you keep for a lifetime. You won't run out of sound with massive audio possibilities on this keyboard.




3. MatrixBrute by Arturia

This one has a recognizable tone to it because of the filter. That gives it value. It will make some truly warped analog sounds. All the modifiers are going to be right in your face with the full Matrix of buttons. I want this synth.



4. Korg Arp Odyssey


This is a classic synthesizer in tone and layout. The sliders let you instantly see what is happening. A mono synth for retro sound and experimentation, ARP Odyssey would be an excellent performer.

There are lots of good choices today for new synths. If you have an older digital synth or just a computer, thats great. Everything is being streamlined into computers finally. To get really great musical results, rack gear, modules, and doing creative recording is still a necessary.

Links

I fixed some links in the pages to allow better navigation on resource pages and the store.

Well, there is a new Roland Fantom out. There's been lots of new products that I have not demoed or purchased. I'm upset at a few companies for mass producing junk for money without innovating.
I also don't think there has been lots of innovation in electronic music, but there are still artists making good music. I'm always hanging out in my spotify window looking for related artists.

I'm still interested in getting a MatrixBrute. Someday I'll look at synths I'm interested in using.

Tuesday, September 19, 2017

Store Still Operational, Still up.

Yes you can still buy sample packs & synth patches with Paypal. I answer emails and comments.

Update (December):  I am not using the .com domain. Let me know if you experience any issues.

Wednesday, April 5, 2017

Vaporware filter on the V-synth by Roland.



To get a really soft filter on the V-Synth, the Lo-fi filter can be used over COSM2. Do not use the bit crushing. Bitrate can be about 9 or ten or not used. Turn the filter close to all the way down. Balance to the right. Something about this filter is different than the -6db and 12db standard filters! You can get rid of all the aliasing and harshness. Now you can make synth sounds with COSM1 standard filters before the lo-fi.

For added touch, the radio master filter can have noise set to 1. tuning Zero.
The V-synth also has super long reverbs that also have filtering. Not to mention this has the space echo and chorus. Perfect Vaporware style!

I suppose you could run your entire mix through it if you were crazy. Or just run some samples around.

You never know what I'll discover on this keyboard....

Monday, March 6, 2017

The Arturia Matrixbrute Should Get Synth of the Year

I kind of want a Matrixbrute. It sounds amazing. It looks like an analog programmer's dream. Nothing really steps up to my V-synth....I don't need analog sound at that price, but I still want to play with it. Matrixbrute is a big expensive TOY.

I kind of like the TC electronics FX they put in the Behringer analog machine. The tone is a bit limited and same-y IMO and it doesn't do as much. I wouldn't recommend that just by looking at it and other reports. I don't think people should pay that much money. Not a value. You have to pay too much to get analog sound. BUT sometimes digital is better. Go digital if you want to save yourself. Its cheap, it has less noise, and it does more.

Thoughts from my brain.

Friday, August 19, 2016

Thanks for Sticking With Me in 2016

Its been a slow year. I have played keyboard quite a bit earlier in the year, but I'm not doing much now. No new posts or content planned yet, except to keep the site running.

Google drive has changed the way I host files, so I have to redo the download links soon :( Everything should be working. If things ever stop working here, you can always get a refund. I am still checking my email everyday for support.

Thank you for people that have supported my site over the years. Its been invaluable to me and made a direct impact on my day to day life, like using Paypal to buy cheeseburgers, etc. I'm going to keep the site up as long as I can. I plan to keep the site up forever.

If you want to support me, buy samples & reason packs with the store links on the right side ->

Tuesday, March 22, 2016

A quick guide to modeling some drums on the V-synth



Warning: This post is for V-synth and synth experts.

First set up your split point ZONES. You will end up with over an octave of drums. If you have a drum patch set up elsewhere you can borrow it. I won't tell you exactly how to do everything. You should use your ears and spectrum analyzer software. If your are new to V-synth, consult your manual. I will provide the core building blocks of doing realistic drums. Drums are highly dynamic. You should use the velocity curves and sharp envelopes whenever it makes sense.

General tips:
In general, "the snap" or attack of most drums is created by fast pitch decay.
Most drum sounds shouldn't be perfectly tuned and ring out. They won't sound real.
Most of the harmonic content will be noise.
Many drums should dampen reasonably over time with a LPF & Env (26-50)
Google the harmonics and mesaurements of drums to get close. Use your spectrum analyzer.
If you have any real life instruments to play with, or have samples to use as references, tuning will go a lot faster.
"Pitch KF" can screw with your zone tuning.
There are 500 memory slots. You can save different working versions and create many drum sets. Recompile your favorite sounds into the "Ultimate Drum Set."

The Bass Drum
  • Structure 1, A SQUARE WAVE + Sub osc (slightly lower volume).
  • -39 Pitch, Curve 2, Sens 48,  Env Depth 26, Decay 18, Sustain 0, LFO +12
  • LFO Fade 55, 116 rate, Sin
  • Pulsewidth LFO +42
  • Detune + 59
  • TVA Decay 85, Curve 2
  • COSM Lowpass filter
This uses the two square waves like membranes. The LFO creates the wobble of a big drum. The Envelopes give the snap and decay. I'm not sure there is much of a beater sound going on. You can always resample the oscs into one osc, then use the free one for a new element.

The Snare Drum

This one is a bit more difficult. We are using the feedback oscillator to create the ring of the shell. The noise is the snare. We run it through the lowpass filter to make it more like a sine wave. next we are using the Banjo resonator. The banjo has a shell and drum like membrane. That is perfect for tuning the rest of the drum head and more resonance.

Goals: What do we want to emulate? The membrane oscillation (feedback osc), snare noise (noise osc), Shell ring (resonator) and then it dampens (with the lowpass filter) because everything is so tight. We also want some "snap" in the pitch envelope. We can also randomize the pitch to emulate different stick hits in different locations on the drum head if you want. Here is what I tried:
  • Use Structure 1
  • Turn harmonics all the way up. Tune to your prefence
  • Modulate feedback amount with key velocity
  • Cosm 1 uses a longer decay lowpass filter, Env Depth +55, -6db, 109 Resonance. This muffles the sound.
  • Cosm 2 Banjo. Use a lower resonance and 50% balance. Tune to your prefence.
  • TVA, Fast attack < 10 and Decay about 40.
I am not going to give you the exact tuning for this one. Experimentation gave me a wide range of membrane tones and shell ringing. I have tuned mine to sound like my real life Yamaha Snare. I also have one with more ringing for rock. I have a third snare zone which is a clunkier sound, like a rimshot! It is all a study and experiment. I do not know what happens before I try it. I did use a lot of envelopes which are too numerous to list. I couldn't believe how cool it was.

Also...I was able to modify the above formula to make a woodblock tone. I switched to a triangle wave, and turned the resonator to guitar (wood), and turned its resonance very high. I also retuned everything. We are doing some real physical modeling now! Supernatural Drums, eat my dust!

The Cymbals

It is really difficult to make good cymbals. If you get anywhere close, you deserve a reward. You could save a lot of time by just using samples. This is what the TR-909 did. If you want to reduce aliasing, you could use a low pass filter on the sample (V-synth aliasing critics can shut their mouth now, haha!). What I tried:
  • Feedback oscillator
  • Noise oscillator
  • Frequency Shifter
  • HPF/LPF dual filter
  • FM Mod
  • Fast envelopes
Many people have given up. At least give it a try. It will still sound a bit electronic I think.

The Toms

You can make a really quick and dirty Tom by running the triangle wave through the Frequency Shifter COSM. Fast attack and some pitch env. Frequency shifter set low. Usual attention to fast envelopes and curve dynamic.

The FX
I use the Dynamic Compression (4:1 or 2:1) and Hall Reverb. I adjust the FX for each drum zone. Also set panning. Redo any velocity or amp envelopes. Listen to real drums and retune your zones.
If you want a really secret tip, I will sometimes run these drums through the Guitar Amp MFX and set the gain low, to model a tube amp. Green Day apparently used a tube preamp. With the gain up, you can hear all the frequencies combining to create more complex tones. You don't always want them to ring out in perfect tune. You could also try to match tunings and the overall characteristics of old break beats this way.

Good luck. You could come up with all kinds of drum sounds now.

Thanks to everyone who has supported my blog in the past. You really make a difference.